tag:blogger.com,1999:blog-4133753580991589559.post5451228222550960518..comments2024-03-02T06:54:30.342-08:00Comments on Tales of Mirth: Dungeon GeomorphsFitz-Badgerhttp://www.blogger.com/profile/15510866929782142007noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-4133753580991589559.post-50553628358396432902013-05-17T10:13:08.971-07:002013-05-17T10:13:08.971-07:00Thanks, TCS! Yes, that could be another way to app...Thanks, TCS! Yes, that could be another way to approach it. Sort of one more step towards abstract? In OSH actual dimensions and distances aren't very important as everything is by arenas. It's probably not even important to distinguish between rooms and tunnels/hallways/corridors (except in my gaming mind rooms can have treasures, but tunnels rarely do, so that's one reason why I make that distinction). The other thing that I think matters in OSH is the number of arenas and their types in any given combat space. The room/tunnel thing is also a way to help determine when a combat starts and stops.<br />I think you need to know the number of arenas, the type of each arena, per encounter, how the arenas are arranged and connected (like a long string where you have to pass through each, some sort of cluster where you don't have to pass through each, blocking like a room that bends around so you can see everything), and where the entrances/exits are.<br />I'm a beginner to OSH so I may be missing stuff.Fitz-Badgerhttps://www.blogger.com/profile/15510866929782142007noreply@blogger.comtag:blogger.com,1999:blog-4133753580991589559.post-2052118253553160112013-05-17T09:57:46.003-07:002013-05-17T09:57:46.003-07:00I've had various thoughts about cards in the p...I've had various thoughts about cards in the past, and they remain in my opinion the best way to generate a random dungeon. One thought that may help/hinder is using the cards purely for available directions and a separate card for the type of OSH arena?<br /><br />I admit it's been a while since I looked at OSH so that may not work smoothly, but a three way 'corridor' card with an 'open' arena (see can't remember, or got lucky!) would indicate a cavern of some kind?<br /><br />I couldn't see how I would be able to place 'open' cards with a 'narrow' card.The Convenient Skillhttps://www.blogger.com/profile/02170560012336434135noreply@blogger.comtag:blogger.com,1999:blog-4133753580991589559.post-44046557506303520402013-05-07T17:51:22.207-07:002013-05-07T17:51:22.207-07:00Thanks, guys. :)
I need to get some more ink for m...Thanks, guys. :)<br />I need to get some more ink for my printer so I can print up the cards, but I hope to be able to start giving this stuff some tryouts and even actual play soon (by the end of the month at the latest, I think, especially with the upcoming 3-day weekend, Memorial Day).<br />I will post more ideas and stuff in the next few days. As always, I appreciate any thoughts people might have. John, your solo delves have been and continue to be one of my inspirations. Thank you for that!Fitz-Badgerhttps://www.blogger.com/profile/15510866929782142007noreply@blogger.comtag:blogger.com,1999:blog-4133753580991589559.post-31158921942512297322013-05-07T07:33:47.244-07:002013-05-07T07:33:47.244-07:00Great stuff here! I'm totally rethinking thing...Great stuff here! I'm totally rethinking things for my own game now.<br /><br />Awesome Points kept me from trying OSH solo. I'm curious to see how you might make it objective.<br /><br />Cards for stocking is a great idea - I much prefer the feel of cards to dice, myself. I was recently reading Heroes of the Dungeon Crawl and they suggest using cards for a GM-less dungeon crawl, although not quite as complete as your proposed system (which I will undoubtedly *borrow* :D )<br /><br />Oh and I love the geomorphs! I had tried early on to use geomorph cards (1" x 1" counters), pulled from a cup, and they worked, but I abandoned them for reasons that escape me. In retrospect, I don't think I gave them a fair enough shake. Time to revisit that idea.<br /><br />Looking forward to further posts of your ideas!John Yhttps://www.blogger.com/profile/16465161620134394060noreply@blogger.comtag:blogger.com,1999:blog-4133753580991589559.post-51414474840005797392013-05-06T22:17:58.686-07:002013-05-06T22:17:58.686-07:00A very interesting post.Sounds like your on the ri...A very interesting post.Sounds like your on the right track...tradgardmastarehttps://www.blogger.com/profile/13116967655904601740noreply@blogger.com