Hey, Sarge?
Yeah, Kid.
Why is our badge a cat sleeping in sunbeams?
We're the Solar Cats, yeah.
Oh. Right.
Solar Cats is the unit name I rolled up on the tables in the Five Parsecs from Home Compendium, from Modiphius, which includes the Bug Hunt rules. Those rules have you create a small crew of soldiers to combat aliens ("bugs"), which come in various types (the soldiers and the aliens). As with the core Five Parsec rules there are campaign rules and various rules for what happens before any battles/skirmishes and what happens afterwards, too. This post will be about the setup and pre-battle stuff.
I created cards for my crew and support and a list of their gear for ease of reference during play. The crew includes Sarge, Scout, and Kid. Support consists of a 4 member fire team of basic combat troops (Able, Baker, Charlie, and Durok), and a sharpshooter (a halfling name Bungo Longshot). Then I set up the battlefield, with the objectives, locations, etc. It's a used vehicle lot, made up of Lego Star Wars vehicles and smaller ships. Here is a reconnaissance photo.
Oh, that objective marker 1, well, we came in from the north and found out it was actually south of the crater rather than north of it.
As for the cats, it seems the "bugs" shied away from them. A couple of the cats just lazed around where they were, but the others wandered around (move 1d4 inches in a random direction each turn). "Bugs" have to stay at least an inch away, if cats move closer than an inch then "bugs" are moved back out of that range. (just a little house rule I threw in to make things more complicated to keep track of, and to have fun with some cat minis)
I am using all of the rules to make this first game as easy for me as I can, including the "I'm too Pretty to Die" option, lowest priority, etc. 😄 We'll see how that works out for me.
Now I just have to make time to actually play the game and then write it up.