It's been a while, but I finally finished a few more miniatures.
A small squad of Valkeeri females from Hydra Miniatures.
And a shot showing the leader's cape from behind, along with a spacewoman from Reaper (I based her colors on the woman on the front cover of Osprey's Rogue Stars rulebook, even though the miniature isn't meant to depict her).
I played a fast game using the Pulp Alley rules for a pulpy sci-fi encounter between Captain Psmith and his Galactic Rangers against the Space Phroggs. It was pretty easy to create the characters for the 2 sides and then set up the scenario. I used the solo card deck, which offers some advantages as well as disadvantages for whichever side has to pull cards from it each turn.
Captain Psmith (in the purple uniform)
First Officer Bassett (in the green uniform)
Chief Engineer Potts (in the gold uniform)
Spacemen Emsworth and Threepwood (in the red uniforms)
The robot, Keggs
I played the basic "Smash and Grab" scenario, in which the two sides are trying to grab the most plot points and get away. I rolled for the plot points on the tables provided (these are just for descriptive purpose and have no real impact on game play; although it might be fun to represent the plot points according to the descriptions). In my case, I used wooden counters to represent the plot points (plain wood for the minor ones and a red counter for the major plot point).
This is a view of the overall table. The "area" pieces (rounded shapes) represent perilous areas; other smaller terrain pieces represent obstacles and/or cover but are not perils.
The Galactic Rangers set up first, entering from the south.
The Phroggs arrived second, entering from the north.
The Galactic Rangers had initiative, so Captain Psmith ran forward to the major plot point in the middle of some swampy ground. Chief Engineer Potts moved off to the left to try to grab the minor plot point there. He tried to use his latest invention, the sonic spanner, but it blew up on him and ended up knocking him out for the rest of the scenario. The explosion must have rattled First Officer Bassett a little, as she moved more cautiously towards the minor plot point on the right.
Meanwhile, the Phroggs also moved forward. One of the Phrogg soldiers succumbed to the perils of the swamp (how embarrassing, right there next to his commander, to tumble face first into the swamp).
Captain Psmith grabs the major plot point (a smuggled shipment for which the Phroggs had some evil plot, no doubt). Commander Rivvit grabbed a minor plot point. Some shots rang out. Captain Psmith was hit, but it was only a flesh wound. The giant toad also succumbed to the swamp (must have some perils that the Phroggs are not used to on their home planet).
Meanwhile, the Sgt. Kroke is having difficulty with the minor plot point next to him. Although First Officer Bassett grabs the one next to her. Meanwhile the rest of the Phroggs threaten Captain Psmith and Spaceman Emsworth with gun-play all around. Some hits are scored, but most of the characters recover.
Captain Psmith and Spaceman Emsworth pull back to the minor plot point in the swampy area to the south. First Officer Bassett and Spaceman Threepwood pull back, too. While most of the Phroggs surge forward and Commander Rivvit pulls back to retrieve the plot point to the north. Another flurry of shooting occurs to little effect.
First Officer Bassett and Spaceman Threepwood pull back out of the conflict, while Captain Psmith grabs the last minor plot point. The Phroggs try to shoot, but it's a case of too little, too late.
In the final tally the Galactic Rangers have collected 2 minor plot points as well as the major one. While the Phroggs have gathered 2 minor plot points.
I had fun with this! I did have to reference the rules a fair bit while playing, but less and less as the game went on. The basic mechanics are pretty simple; the turn sequence isn't complicated either. The main thing that I can see a need for referencing are the various skills and things like gadget and gears, and some things like creating gangs/characters, setting up scenarios, and handling things like experience and between game effects. The solo cards also make for the unexpected to happen in solo games, throwing obstacles at you (or your opponent) as well as the occasional perk.
It's also a very flexible set of rules, with various options, so you can play straight-up pulp, sci-fi, fantasy, swashbuckling, or other genres of that ilk (WW 1 or 2, horror, gangster/detective noir, western, adventure). In other words, nearly any genre covered by pulp novels or movies.
I also want to commend the father/daughter company that produces Pulp Alley for their great products and customer service (I received my order within a few days of placing it).
With travel and board games and other things going on I haven't been painting any more miniatures lately, but I did get in a game of Dragon Rampant. I used smaller units and kept track of strength points by the use of dice. This allowed me to field some units with fewer figures, temporarily glued onto stands as an experiment to see if I liked that arrangement. I did/do, so I will probably make some units from some of my existing miniatures. I really like the various rules sets that Dan Mersey has done for Osprey. They're pretty simple, but versatile, and make for a fun game that doesn't have to be too large.
View from the dwarven side (light blue dice as strength trackers)
Instead of playing any of the scenarios in the rule books I just had a line up of 4 dwarf units (2 crossbow units, one on each wing; a unit of muskets; and a unit of axe thanes, the heavy hitters), with a horde of goblins and allies facing up against them with the object of breaking through. There were 2 units of goblin wolfriders, one with spears and one with bows; a couple of units of orc warriors; a couple of units of goblin infantry with spears; a large stone troll.
View from the goblin side (red dice as strength trackers)
The goblin horde tried to move in for the attack, with the wolfriders heading around on each wing to try to hit the dwarves quickly. But the numerous units on the goblin side had to go in a bit piecemeal, to avoid bunching up and also because they weren't always able to all move. This allowed the dwarves to shoot them up as they came in.
Goblin horde getting shot to pieces around the mid-point of the battle
The only real damage done by the goblin side was when the troll got close enough to attack and manged to do enough damage to the dwarf muskets, and eventually cause them to rout. But it wasn't enough. The dwarves were able to prevent any goblin units to break through.
If I were to try this scenario again I think the goblin side would need some combination of more units, stronger units, and/or more shooters. Especially some stronger units.
Still, it was fun and gives me more confidence about wanting to base some of my figures on multi-figure stands for small battles. And I can use just some of my existing figures for that, and still have plenty to leave as single figures for other games, such as dungeon crawls, skirmishes and such.
These are some wild goblins from a Greenskin Wars kickstarter. Full of character. Each one has a different animal skin cloak. I went back to green, but trying a different shade that is more on the blue side, for a change of pace.
First up, a squad of 6 figures from Reaper. These could be law enforcement, security forces or military, private or public, local or interplanetary.
Rock toad, from the Warts and Wings kickstarter, by Iain Colwell and Toad King Castings. Human shown for scale. This toad is noticeably larger than the fire and ice toads (from the same kickstarter) I painted previously.
Giant Alligator from the Hordes line by Privateer Press. I don't play the game; I just thought a giant 'gator would make for a good monster in various settings. Human added for scale; also shows the gear on his back.
I wanted to try my hand at a non-green goblin. This figure is from a Greenskin Wars kickstarter I received a while back. I'm not sure the color works. Maybe I will try some other shades on some of the other figures until I get a color I like.
Sligg Soldier from Reaper, which reminded me of a kobold. Two views of the one figure, so you can see different angles.
And the Space Patrol from Hydra Miniatures Galacteers.
I've been painting a mix of Hydra Miniatures, Bombshell Miniatures, and Reaper Miniatures, as well as some miniatures from assorted kickstarter projects, so I'm losing track of which came from where. Is that just me?
First, a couple of large toads (to give an idea of size, they are based on the same large 1.25 inch diameter washers I used for the other figures in this post). I painted one in a snow/ice scheme (with some baking soda and salt for the patches of snow), and the other in a fire scheme. These are resin minis from the Warts and Wings kickstarter by Iain Colwell.
Alien ambassador/merchant/noble and hunter. Not sure where these are from, but I think they might be from Reaper.
Evil Overlord/space villain and robot captain, from Hydra Miniatures.
Here is a feathered Tyrannosaurus Rex from Reaper Miniatures. I based the color scheme on the coloring of a hawk. The miniature is a little under 5 centimeters tall from the foot on the ground to the top of the head.
Well, it is nearly one year later, and I finally got some more miniatures painted. First some space mouslings from Reaper, including the ultramurine in heavy armour and a crew of 3 space-mice.
And more character figures from Iron Mask Minis Musketeers line.
Dart Onion (riding and on foot) and his servant, Planchet, along with the lovely Constance, Queen's maid. Most of the miniatures in this line are dwarves, but these three characters are halflings.
And finally, the Cardinal and a Musketeer character, both with foot and riding versions.
I have more of the musketeers to paint, and backed another kickstarter for this line, so I will have more figures to assemble and paint one of these days. It's a fun range full of character. Eventually I hope to have enough to create some small forces for small battles. Maybe using some rules like Dan Mersey's Pikeman's Lament?