Sunday, February 23, 2014

Quiet? Yeah, Too Quiet

It was a quiet day in the shire. Cattle browsing under the watchful eye of dog and halfling; a woodsman seeking wood for fires; a goatherd drowsing after second breakfast; a farmer and his donkey tending to a field of potatoes and carrots.

Little did they know, a raiding pack of gnolls were coming over the hills to the north, intent on gathering food and captives.
The gnolls swept down to attack the woodsman, but he fought back valiantly, escaping from the gnolls and blowing his horn to alert the other halflings.
The hunter by the pond fired his bow, striking one gnoll. The woodsman and hunter retreat back towards the walls and hedges of the farms around the halfling village, pursued closely by the raiding gnolls. The gnoll chieftan captures the cowherd in spite of having to fight over the hedge. Meanwhile, the goatherd strikes another gnoll.
The gnolls press their attack and capture the woodsman and the hunter. The halflings hit a couple of gnolls, while the herders start herding the cows and goats to safety.
The gnolls surge forward, but don't quite make it into contact with any of the halflings. The dog rushes in to attack the gnoll chieftan, managing to get in a good nip and hold her off for a little while. The halflings fire off various missiles, knocking 5 gnolls off balance. This leaves only 3 gnolls on their feet and ready for action, but the gnolls hold their ground. The goatherd sees his animals off to safety.

The gnoll chieftan captures the dog, while the halfling barmaid knocks one gnoll back with a flagon to the kneecap, but the gnolls capture one of the town guards, the old potato farmer, and the halfling slinger.
More halflings join the defense. In a flurry of assorted missiles the halflings discomfort 4 gnolls, but the gnolls hold their ground again, and in return capture the halfling lad with his slingshot (or catapult) and Littlejack, Robyn Hood's sidekick.
More halflings, four adventurous fellows, join the fray. The gnolls press the attack. The halflings fight off 2 of the gnolls, but the donkey and 5 halflings are taken captive. The remaining halflings fire off another flurry of missiles, tankards, rocks, arrows, etc., and knock down, knock back, distract, etc., 5 more gnolls. The gnolls decide they have had enough (and have enough captives) and retreat back the way they came. 
In the aftermath of the raid the remaining halflings ponder what to do about their captured friends and family.

Thus endeth the gnoll raid on the halfling settlement of Duckweed.

In a further post I will write a bit about how this raid was conducted.

4 comments:

  1. Oh dear! And those dastardly Gnolls even brought "rain" with them on their raid . . . in order to dampen the halflings spirits no doubt.


    -- Jeff

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  2. A great looking game and most enjoyable to play I'll venture.Is there going to be a sequel where the captives are rescued? I do hope so...

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  3. Sounds like a lot of fun and I always love the look of your games!

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  4. Thanks guys!
    Oh, yes, there will be a sequel. I have a few ideas on how to conduct that, but we will all have to wait to see how that turns out. Maybe next weekend... Stay tuned, as they say. Same bat time, same bat channel!

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