Game materials |
Part 2.
Durik
comes to a ramp leading down. At the bottom of the ramp he comes upon
the goblin leader and 6 of his minions. The space is restricted, so
only 2 goblins can attack at any given time. The leader stays in the
back and tries to direct the minions (give them +1 to hit).
Durik
attacks and strikes down 2 of the minions. Two others close in and
one gets a hit on Durik. Durik strikes back and kills another. The
remaining 3 minions turn and run. The goblin leader steps up and
attacks Durik, causing 2 hits. Durik gets one hit on the leader. The
leader hits back for one more hit, bringing Durik to zero hit points.
Durik manages to kill the leader and then passes out.
Sometime
later...
Durik
revives enough to bind his wounds. After a brief rest he searches the
bodies and the chamber and finds a healing potion, 20 gold pieces, 2
anklets worth about 150 gold pieces all told, and a toe ring worth
500 gold pieces! He drinks the healing potion and heals 1 more hit
point, bringing his total hit points up to 4 (maximum is 5).
Feeling
much better he continues on, but soon encounters a collapsed passage.
So he turns around and searches the chamber where he defeated the
goblin leader. Does he find a side passage or other exit? No.
He
backtracks further to the chamber where he encountered the goblin
shaman. Are there other exits here? Yes, north and south. He tries
the north passage, but it's not long before he finds a very deep pit blocking
any further progress. Turning around once more Durik heads back through the chamber and on
to the southern exit. As he enters the last chamber it rapidly becomes extremely cold. He reckons, by the speed at which the cold
comes on that it's some sort of magic at work. Not seeing anything in
the chamber from his vantage point at the entrance and not finding
any other passageways, chambers or other parts to the cave system he
decides it's time to depart. So he heads back to his base to count up
his treasure, deliver recovered items, and rest up for his next
adventure.
Durik's sketch map |
Map as drawn out later |
Another 670 gp value merely for ridding the area of a few more goblins . . . this is easy money . . . it is a wonder that not everyone does this.
ReplyDelete(And so the Dwarf misleads himself into thinking it will always be easy pickings . . . but he probably doesn't take the dice gods into his equation).
-- Jeff
This looks very interesting. What are the mechanics like?
ReplyDeleteThanks for the comments, gentlemen!
ReplyDeleteJeff, the treasures are just what I rolled up on the charts in Scarlet Heroes. Durik was very lucky to find a healing potion among he lot. Those aren't cheap. As for the rest, the jewelry may be claimed by victims of he goblins, and any that remain unclaimed may not garner their full value when sold.
Herbert, you can find a "quickstart" version of Scarlet Heroes at drivethrough rpg, free for the pdf version. In brief, the rules allow for running a lone character. They can be used with other rpg systems or with the system that comes with SH. The mechancis are pretty simple, balancing out the damage dealt by monsters and you character, and a few other additional rules. A good portion of the SH rulebook covers the monsters, history, etc., of a gameworld - it's not one that fits my taste, but it's not difficult to ignore the world-specific bits and use the rest. The Location Crafter is also pretty simple to use and like many of the Word Mill products it helps introduce some surprises into a solo game while still allowing the player plenty of agency and decisions that affect the flavor of the adventure.
I think anyone who has any exposure to rpgs will find both products easy and fun to use.
Very cool. I have not used the Location Crafter, I'll have to see about giving it a try. Glad Durik made it out o.k. and I hope to see some more of his adventures!
ReplyDeleteThanks, Kelroy!
ReplyDeleteI like the Location Crafter, but I've heard dissenting views, too. It's not many pages and a lot of work is left to the user. But I like it. It has worked well for me so far.